68 Gegenstände · 6 Seltenheits-Stufen · 5 Sprachen
Forged from the bones of fallen guards — raw, cruel, and ever sharp.
Trapped within the blade are the souls of fallen warriors, seeking redemption.
Shaped after the claw of a Lesser Demon, bound in cold iron.
A blade that cuts through shadow as easily as flesh — some say it cuts both.
Light as a whisper and just as deadly — the weapon of those who walk in shadow.
Whispers the last will of the fallen — and takes it from those it strikes.
A dagger like a fang, filed from cold-forged iron.
It drinks the blood of the fallen and demands more with every new battle.
A heavy axe for brutal strikes — forged for those who end it in one blow.
A massive two-handed blade — all or nothing. Who wields it needs no shield.
Forged to break worlds. Only the strongest can even lift it.
Shatters armor and bone alike — the weapon of the patient.
A heavy mace, beaten from gravestone.
A defensive weapon — protects the bearer with bound souls that can no longer flee.
A shield of ghostly energy — translucent, but relentless.
Fires bolts that pierce cover — as if it were not there.
A precise crossbow for the aimed shot from a distance.
A war bow with great range — forged for those who kill from afar.
Carved in the deep woods — light and truer than any other.
A magical staff whose projectiles pierce obstacles — magic heeds no walls.
Channels raw ghost energy — unstable, powerful, and unpredictable.
Light robe woven from shadow silk — protects through deceit, not steel.
Armor that moves like mist — enemies strike what is barely tangible.
Breastplate forged from the bones of fallen warriors — hard and honest.
Fleeting cloak of ghost fabric — light, fast, and half translucent.
Forged from hardened demon hide — resists fire and curse alike.
Chainmail with bound souls — each soul whispers a warning before the next blow.
Simple hood of tanned leather — better than nothing.
Iron helm forged like a skull — a silent reminder of the end.
Cap set with soul stones — the souls watch over their bearer.
Helm from a polished skull — once a head, now a shield.
Gehörnter Helm, geformt wie ein Dämon — schreckt Feinde ab, bevor der Kampf beginnt.
Comfortable boots for long journeys — worn by all who know the road.
Boots that seem to catch the wind — some say you almost fly.
Leave barely a footprint — the spirits of the air walk within.
Increase dodge chance — the wearer blurs like mist in backlight.
Reduce attack cooldown — every step a new strike.
Sturdy tread with light protection — for those who stand and endure.
Boots with soul energy for speed and dodge — the souls guide the foot.
Simple leather gloves — protect the hands, not the life.
Gloves for close combat — lend new tempo to hands that hesitated too long.
Gloves with soul energy — every strike carries the strength of those who fell before you.
Light gloves for shadow runners — grab and vanish in the same breath.
Gloves with demon claws — raw speed with a touch of curse.
Simple wooden shield — nothing special, but it holds what it can.
Shield of forged bones — hard as stone, light as wood.
Shield with a ghostly aura — attacks glance off as if striking mist.
Solid iron shield — reliable, heavy, and without fear.
Shield that shapes souls as protection — they stand before the bearer like a wall.
Heals a portion of damage dealt — the enemy's life becomes yours.
Increases critical hit chance — guides the blade to the weak spot.
Grants power at low HP — those near death fight the hardest.
Bonus damage at great distance — the distance becomes the weapon.
Chance to stun enemies — the crystal interrupts any rhythm.
Links the wearer with fallen souls — they share life and dodge.
Stuns and increases attack — raw, destructive power in the crystal.
Brings the wearer a little luck — whether of the gods or of chance, none can say.
Amulet with a bound soul — it blesses the bearer with its last memory.
Signet ring of the shadow guild — its bearers are never truly alone.
Chain of ghost bones — it clinks softly when danger approaches.
Grows stronger the closer to death — a curse and a blessing at once.
The shield of the last line of defense. The spirits of fallen guardians stand behind every block.
✦ Blocking heals 5% max HP
Gloves once worn by a monk of the Idle Sect. Each strike quickens the next — until the fist blurs.
✦ Each hit increases attack speed by 2% (max 20%)
Woven from the fabric of time itself. Who wears it cannot fall to a single blow.
✦ No hit removes more than 25% max HP
A crown that lets its bearer see beyond the visible. Weak points become open wounds.
✦ +15% Crit Damage
Boots that leave tracks that never lead to their goal. Who wears them dances between blades.
✦ 20% chance to counter immediately after dodging
An amulet that makes the threads of fate visible — but those who see them pay with their own life.
✦ +25% Crit Damage, but -10% max HP
Binds the wearer's soul to eternity. Mortal wounds heal slower — the ring takes what is owed.
✦ 30% of incoming damage is spread over 5s